Last time, I explored the promising new frontier of repairing the human body and regrowth of human body parts. Today we will explore the natural counterpart of repairing the human body: cybernetic augmentations and bionic implants. Or in other words, the improvement of our bodies through artificial means.
The biggest uses of cybernetics so far has [...]
Improving the Human Body
October 31st, 2008
Dev Diary 12: Design Vs Technology
October 28th, 2008
A recurring subject in these diaries has been the theme of “balance”: balance between work and rest, between the short term and the long term, between development and business concerns. Today’s post is no different: I need to balance the work I do on technology, and the time spent developing the design of the game.
I [...]
Repairing the Human Body
October 25th, 2008
The idea of my body becoming old and slowly breaking down is disturbing and highly irritating. I won’t lie; I’d like to live for a very long time. A couple hundred years, at least.
In my vision of the future, we will develop technology to be able to almost always fully repair the human body, as [...]