Dev Diary 24: A Quickie

February 9th, 2009

It’s gonna be a short one this week, sorry folks. I considered writing on the topic of procrastination but <insert obvious procrastination joke here>. Actually, I’ve got too many things on my mind right now and my time would best be served working on the game. I’ll be back next week with a better dev [...]

Dev Diary 23: Editor Details

February 3rd, 2009

The work on the editor has gone through multiple phases. When I first started, I focused solely on the physics. I developed a simple editor where I could populate the sandbox with boxes, spheres, capsules, both static and dynamic. It allowed me to quickly test out different types of scenarios using primitive shapes. Then, before [...]

Milestone 3 and 4: The Demo

February 3rd, 2009

I have set up the next two milestones to help me reach the goal of producing a first-playable demo. For Milestone 3, I will produce a full demo, with the major sub-goals as follows: Implement the core game mechanics, including controls, goals, progression. Implement a basic hud. Produce a complete demo level, with a clear [...]