I’m keeping it short this week. I’m putting a new build together to show to a few friends who haven’t yet seen what I’m working. This will hopefully generate some useful feedback from fresh eyes (and talented developer minds). It’s also another step towards a publisher demo.
I’m a bit nervous about putting my baby on display, but also excited. No time to worry about that though, there’s too much to get done.
Work Done Last Week
I made progress on the polish side of things. I finally implemented a new game specific renderer, and cleaned up a bunch of issues related to rendering, and there’s a noticeable improvement on visual quality.
I continued to experiment with the new features and the test level, but didn’t get as much time as expected. I spent more time working on designing interesting scenarios then actually implementing.
I also spent most of Tuesday dealing with German administrative issues, talking to advisors, dealing with business registration and exploring potential future avenues for funding.
Work Planned This Week
This week will be more of last week: continued focus on a play test demo, improving, testing and tweaking the new features, and improving the test level.
The emphasis will be on usability and clarity. I’m not going to polish just for polish’s sake, but to try to get across the aims of the game as clearly as possible. There are a lot of bugs to fix!