I’ve mentioned this before, but one of my biggest regret on this project is not starting it with a partner. I thought I could get away with it, as I wouldn’t need any art work for the first few months. As the months went by, I then hoped I would be able to find a [...]

Where am I now, compared to 8 months ago? I’ve been so focused on the demo for the last two months, that it’s been difficult to see the bigger picture. The reality now is that I need to take this game from a demo to a finished product. Writing games is great, but I have [...]

This is the second “catch-up” diary discussing the development of the PAX demo. The first can be found here.
One of the most challenging aspects of getting the demo ready was obtaining the demo art assets. I work alone, and I am constrained by what I can spend on artwork. I didn’t want to commission paid-for [...]