I finally started twitting a few weeks back (follow me here). I plan to keep it focused heavily on game dev and the games industry, and light on the personal side, but we’ll see how that goes. I have been a long-time observer of the twitter phenomenon going through the standard phases (oblivious, confused, intrigued, [...]
Dev Diary 46: Twitter
July 30th, 2009
Mobigame, Edge, TCE and Trademark Trolls
July 24th, 2009
I’m not sure how many of the readers are aware for this, but for the last month there has been a big brouhaha over a small French indie company (Mobigame) getting sued by a trademark troll (Tim Langdell) over the use of “Edge” in their award-winning iPhone game. Instead of trying to recap all the [...]
Dev Diary 45: Core Scenarios
July 23rd, 2009
I want to briefly discuss core scenarios this week. These thoughts are inspired by a chat I had a few weeks ago on level design with a friend. I’m a relative beginner when it comes to level design. I can break down a level and analyze what works and what doesn’t (and why). I [...]