Dev Diary 46: Twitter

July 30th, 2009

I finally started twitting a few weeks back (follow me here). I plan to keep it focused heavily on game dev and the games industry, and light on the personal side, but we’ll see how that goes. I have been a long-time observer of the twitter phenomenon going through the standard phases (oblivious, confused, intrigued, [...]

I’m not sure how many of the readers are aware for this, but for the last month there has been a big brouhaha over a small French indie company (Mobigame) getting sued by a trademark troll (Tim Langdell) over the use of “Edge” in their award-winning iPhone game. Instead of trying to recap all the [...]

I want to briefly discuss core scenarios this week. These thoughts are inspired by a chat I had a few weeks ago on level design with a friend. I’m a relative beginner when it comes to level design. I can break down a level and analyze what works and what doesn’t (and why). I [...]