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Dev Diary 47: Minor Update

Posted August 5th, 2009 by Yac

A small follow-up on last week’s post about the iPhone game Edge, Mobigame and Tim Langdell (the trademark troll). The media coverage continues to gather steam as Eurogamer did an excellent piece examining both side of the issue. Also, I’d like to point you to the legal support fund for Mobigame’s court battle (and a lot more coverage on the whole saga).

Work Done Last Week

Work slowed down during the week, but I got a few solid coding sessions in on the week-end. I mostly focused my energy on the checkpoint system. It is not complete yet, but I’m nearly there.

I spent some time fixing up a few bugs and minor annoyances in the editor, and I continued to make further improvements to the camera. We are trying to find a sensible tracking system which would let us avoid having to set up manual camera shots in the editor (and me having to add support for this). The key issue is to make sure the player always knows where he has to go. We don’t want ever want to player to have to take blind jumps or leaps of faith. I can’t stand when other games do that. It seems lazy to me. I want the player’s to be able to solve the problems using information available to them on-screen, not take a 50/50 shot that may force them to restart the level.

Work Planned This Week

I will pretty much continue on the same tasks as last week: on the checkpoint system, the gameplay change, and prototyping some new levels.

Related Posts

  1. Dev Diary 42: Teamwork
  2. Dev Diary 52: Short Update
  3. Dev Diary 35: Slight Reprieve
  4. Dev Diary 36: The Road to PAX – Part 1

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