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Dev Diary 53: Inspirations, Part 2

Posted September 17th, 2009 by Yac

I wrote a longer piece this week, and decided to break it off from the dev diary. Enjoy.

Work Done Last Week

All the new gameplay stuff is in, and we’ve started testing some new behaviors. There are still issues to iron out, but we’re getting a sense of what works and what doesn’t and how to improve it. We’ll be tweaking things a lot moving forward.

I made a little progress on the event system. There are some interesting challenges in making it flexible and exposing all the possibilities to the editor while still making it usable. I keep going back to the design board. I’ve got what seems to be a good solution planned out, but I need to make sure I have all the base covered.

I also did some miscellaneous administrative tasks that have to get done. Nothing exciting. Also no movement on the renderer side sadly.

Work Planned This Week

We’re gearing up towards another gameplay demo to try out on people. We’ve got IGF looming around the corner, and we’re also eager to get a demo ready show to publishers. Right now, our target for the end of the month is to get a bunch of good levels together which show a good mix of gameplay. We’ll put that in front of people and test the hell out of it.

I’m working on levels this week for the most part, with bits here and there on the code side. There’s also some web work being done, but that shouldn’t take up too much time.

Related Posts

  1. Dev Diary 56: Make or Break
  2. Dev Diary 52: Short Update
  3. Dev Diary 58: Keeping Sane
  4. Dev Diary 29: Inspirations, Part 1

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