After a year of hard work behind closed doors, Piece of Pie Studios is finally ready and excited to lift the veil on our first title: Swimming Under Clouds.
The wonderful folks at BeefJack.com have prepared a great hands-on preview of our game (including screenshots!). They were also kind enough to conduct an interview with us, which reveals some more details about the game, and life as an indie.
On a more personal note, it’s an exciting, humbling and strange experience to have others seeing the game for the first time. Our baby is out there now.
Finally, to coincide with this unveiling, we’ve created a new twitter account dedicated to the game and the studio. So if you’d like to stay updated about new developments, please follow us here. We’ll be gentle with our updates.
Related Posts
No related posts were found, so here's a consolation prize: A quick update.

November 6th, 2009 - 8:52 am
Wow, looking good! Just caught the video linked from your twitter feed, looks even better in motion.
On the gameplay side it’s hard to make many comments at this stage from such a short bit of footage. I’ll be interested to see how you deal with checkpoints – making sure that the player still has enough water to get to the end of the level, whether to give them full water on a restart, etc. I seem to remember you did a post on this issue a while back..?
The art style already seems really cohesive. I’m guessing the water itself will get some serious attention at some point (it’s a bit cloud-like at the moment) but it already looks spiffy. One thing I would say at this stage is you might want to try and make the platforms stand out a little more clearly against the background – it’s hard to be sure without seeing more of it in motion, but you can never really signpost these things enough!
Such a novel idea, a lot of potential for different gameplay mechanics. Outstanding work sirs, I shall definitely be paying attention in future! :¬)
November 6th, 2009 - 9:10 am
Cheers Chris!
Yup, these past couple weeks we’ve been actually dealing with all the points you picked up on. The checkpoint issue in particular: yeah we’re trying to make sure the player has enough water to get through each section.
And on the visuals, we still have a long way to go. I’ve got tons of planned improvements in the pipeline to get things up to the visual quality level we want to hit.
November 6th, 2009 - 3:16 pm
Well done! Congrats on finally getting far enough to reveal the game.
I must say your water movement is FANTASTIC. We’re indy devs as well and I can only imagine how challenging that was to integrate
Definitely will continue to look out for your progress. Good look on the next stages of the development!
Cheers.
November 8th, 2009 - 7:10 am
Great to finally have the game announced on the interwebs
Glad to see it getting a positive reaction, and I really hope it does as well as it deserves to at IGF. Congrats guys!
November 10th, 2009 - 6:24 am
Looking good sir, looking good.
Is there a non-twitter (I don’t twit) link to the video?
November 10th, 2009 - 7:34 am
Yup. Right here.