The most inspiring thing I’ve seen all week hails from the wonderfully talented, Canadian indie Alec Holowka. Incidentally, the editor for one of his games (Aquaria) was the inspiration for many ideas in our editor. Feast your eyes on this beautiful developer profile and tell me it doesn’t inspire you:
Work Done Last Week
Most of last week was taken up by administrative work. Still managed to do some design, planning and a bit of work on the audio system, but overall development progress was slow.
Work Planned This Week
My focus this week will continue to be on the tools side (when I’m not dealing with more administrative issues, who knew running a company could be so tedious). Alongside the grouping of the objects, I need a way to templatize and reference already created objects. This is something I should have included from the beginning when implementing the component system, but I couldn’t see the immediate use back then. My hope is that what I’ve set up so far will be easy to extend to support template objects.
Actually, the issue is not so much how to create template objects, but how do I manage them and mix them up with the rest of the scene. Don’t worry if that doesn’t make sense, I’m as confused as you are.