Merry Christmas

Posted December 24th, 2009 by Yac

I would like to wish everyone a Merry Christmas and festive holiday season. I’ll be away for the next two weeks as I travel home to the US to see some family and friends, and feast on home-cooked food and American delicacies (hamburgers, Mexican food and pizza).

2009 has been wonderful year, and the game has come in great strides. I found a wonderful partner in Orioto. We got an IGF demo done, and a bit of positive buzz. The game itself is gelling, and we’re both very much looking forward to 2010 where we will complete this game and release it.

As a small gift to our readers, I want to share a video showing of the game as it looked seven months ago. I made this clip when I was searching for an artist, and it’s clear to see how much things have improved since then. It’s actually a bit embarrassing looking back on it, but whatever, there’s no point in keeping it for myself any longer:

Related Posts

No related posts were found, so here's a consolation prize: Dev Diary 16: Stress-Free Design.

4 Responses to “Merry Christmas”

  1. Nick

    The graphics on the new preview with the graphics done by Orioto look fantastic, but this older video shows a much more clear picture of gameplay. Looking forward to trying it out. Are there any plans to experiment with different states of water,gaseous or solids? Though I’m not sure how that would work with a fish inside the water… :-P

    Good luck to you both Yacaine and Orioto, I look forward to trying out Swimming Under Clouds! Hopefully XBox 360 will be one of the platforms you eventually deploy to once you’ve gone through that decision process.

    Keep up the great work!

  2. Yac

    Oh we definitely intend of making good use of both our water and physics tech, wherever it makes sense.

    Thanks for the support. :)

  3. Phasma Felis

    You shouldn’t be embarrassed by this, it’s amazing. The Orioto art is great, and I certainly look forward to playing with it, but this video is the one that made me really excited for the game. It’s Gish-ish, but goes in a genuinely new direction with those concepts. Fantastic.

  4. Yac

    Cheers Phasma. I should stress that, design-wise, things have evolved quite a bit since then (for example, the flowers/plants have long since been removed). Managing an avatar with varying amounts of water becomes especially tricky when trying to create a consistent gameplay.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>