Orioto likes to tease me that I am at times too critical of the game on the blog. He makes a good point though. In my effort to discuss issues we are dealing with, I tend to gloss over all the cool things we’ve done. From a marketing point of view, it’s certainly not the smartest tactic. The goal of the blog should be to get you guys excited about the game. If we had a PR dude, he would have shot me by now.
I don’t know why, but it’s easier for me to discuss the problems and the process than to gush about what we’ve accomplished. The truth is, I’m very excited about the game. Things are really starting to take shape and I’m incredibly proud of the progress we’ve made the last few months. My goal for this game is nothing less than to make it fucking awesome. We both can’t wait to unveil some new stuff.
But since we’re not just ready for that yet, I will instead indulge you with some (cherry-picked
) comments from various IGF judges:
“This game has a wonderful base mechanic, and I think this could definitely go somewhere.”
“Swimming under the clouds is a fun, thematically interesting game with great visuals. [...] I really enjoyed this title, and look forward to seeing what it becomes in the future.”"Visually stunning/gorgeous/etc, gameplay very reminiscent of other blob platformers (Gish, Oculus, etc).”
“The art looks nice and the concept is interesting.”
“The art is pretty exciting! Unique and beautiful, definitely has huge appeal. I wanted to play this game more than any of my other IGF games on the strength of its tiny thumbnail screenshot, and the full-screen experience did not disappoint. [...] This game is already very, very polished and impressive, especially in comparison to the bulk of the IGF entries I’ve seen so far.”
I won’t indulge in this sort of shameless self-promotion too often; it’s mostly to balance yesterday’s critical look. I will however make it a goal to present the more interesting aspects of the games in future posts. After all, that is why you are all reading.
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