Archive for the ‘Dev Diary’ category

Dev Diary 61: Chugging Along

December 14th, 2009

Not much to say today, but I’ve got another post coming very soon. Work Done Last Week More work was done on the tools. I can’t really update much on this, I’m in the middle of a major transition, and I hope to wrap it up as soon as possible. More admin work as usual [...]

The most inspiring thing I’ve seen all week hails from the wonderfully talented, Canadian indie Alec Holowka. Incidentally, the editor for one of his games (Aquaria) was the inspiration for many ideas in our editor. Feast your eyes on this beautiful developer profile and tell me it doesn’t inspire you: Work Done Last Week Most [...]

Here’s the long delayed recap of the work performed around IGF and the few weeks since. Two Weeks before IGF Deadline Aside from lots of bug fixing (gameplay, tools, stability, graphics), and iterative improvements, the following work was done: A first pass at the scripting system (triggers, moving platforms, etc). Checkpoint structure change, serialization improvements. [...]