Archive for the ‘Quality of Life’ category

Dev Diary 16: Stress-Free Design

November 25th, 2008

The design struggle continues and is slowly becoming all-consuming. I’m not sure if that’s a good or bad thing. I don’t mind thinking about it all the time, if I can maintain a relatively stress-free mental state, but that is obviously a challenge. I know I’m becoming obsessive when it’s the first thought that enters [...]

I decided to put through a submission for a panel for GDC 2009. The panel was going to be called “Unions and the Games Industry?“, and would involve a moderated discussion of whether unions have any roles to play in the industry. The cool bit was that I had lined up someone very senior at [...]

Eight weeks ago, I worked my last day as an employee. I decided to forego a stable job and a promising career to risk it all as a self-employed independent developer. I did so without a contract job lined up, or a game ready to be sold. I simply plunged headlong into what had been [...]