I’ve mentioned the design book The Art of Game Design several times before. As an absolute novice designer, I bought the book to shore up my skills. Whenever I’m focusing on the gameplay, I’ll usually spend a few hours reading a new chapter, trying to absorb the information, and then apply the new concepts learned [...]
Posts tagged ‘design’
A Deck of Lenses
February 20th, 2009
Dev Diary 18: Tools and Milestone 2
December 9th, 2008
I hate writing tools. They’re like the vegetables you had to finish as a kid before you could get any ice cream for dessert. I need the tools. I have to write them, but I do not enjoy doing so. They’re standing in the way of the fun stuff. The editors require more work and [...]
Dev Diary 16: Stress-Free Design
November 25th, 2008
The design struggle continues and is slowly becoming all-consuming. I’m not sure if that’s a good or bad thing. I don’t mind thinking about it all the time, if I can maintain a relatively stress-free mental state, but that is obviously a challenge. I know I’m becoming obsessive when it’s the first thought that enters [...]