It’s been a little quiet since Christmas, but never fear, work continues to progress.
The IGF finalists were announced at the start of the month, and we unfortunately missed out. We were a little disappointed, but not surprised. Our demo simply did not compare to some of the other titles. And when one looks at the [...]
Posts tagged ‘Game Design’
Dev Diary 62: IGF, Feedback and Design
January 25th, 2010
Dev Diary 45: Core Scenarios
July 23rd, 2009
I want to briefly discuss core scenarios this week. These thoughts are inspired by a chat I had a few weeks ago on level design with a friend. I’m a relative beginner when it comes to level design. I can break down a level and analyze what works and what doesn’t (and why). I [...]
Dev Diary 28: Simplicity in Design
March 10th, 2009
I naturally spend a lot of time thinking about my game and how it could play. I’ve got an endless list of features to prune. Cool features, stupid features, unique features, gimmicky features and completely ripped off features. Some are not even implementable; others would completely change the direction of the game. Some are both [...]