Posts tagged ‘Game Design’

This past week marked a pretty big milestone. Or at least, it should have. There wasn’t a specific moment where the game went from a prototype to a playable demo, but we’ll just say it did. If you want to get technical, it’s been playable ever since I first included input support; it’s just been [...]

A Deck of Lenses

February 20th, 2009

I’ve mentioned the design book The Art of Game Design several times before. As an absolute novice designer, I bought the book to shore up my skills. Whenever I’m focusing on the gameplay, I’ll usually spend a few hours reading a new chapter, trying to absorb the information, and then apply the new concepts learned [...]

I hate writing tools. They’re like the vegetables you had to finish as a kid before you could get any ice cream for dessert. I need the tools. I have to write them, but I do not enjoy doing so. They’re standing in the way of the fun stuff. The editors require more work and [...]