I attended GameCamp Munich two weeks ago. There we demo’d Swimming Under Clouds publicly for the first time. But first things first… A GameCamp is self-organized and improvised ad-hoc conference where attendees present sessions themselves, and the goal is to encourage conversation along a number of topics attractive to the attendees. The format is challenging, [...]
Posts tagged ‘Game development’
GameCamp Munich 2010
June 14th, 2010
Dev Diary 62: IGF, Feedback and Design
January 25th, 2010
It’s been a little quiet since Christmas, but never fear, work continues to progress. The IGF finalists were announced at the start of the month, and we unfortunately missed out. We were a little disappointed, but not surprised. Our demo simply did not compare to some of the other titles. And when one looks at [...]
Merry Christmas
December 24th, 2009
I would like to wish everyone a Merry Christmas and festive holiday season. I’ll be away for the next two weeks as I travel home to the US to see some family and friends, and feast on home-cooked food and American delicacies (hamburgers, Mexican food and pizza). 2009 has been wonderful year, and the game [...]