Posts tagged ‘IGF’

Preparing for GDC 2010

March 3rd, 2010

Oh my, things have been quiet around here. Well, we’ve been hard at work preparing for GDC.  Business cards have been ordered, tshirts have been delivered, and of course, loads of work has been done on the game. Orioto did some really cool and subtle art work on the business card that I’d like to [...]

It’s been a little quiet since Christmas, but never fear, work continues to progress.
The IGF finalists were announced at the start of the month, and we unfortunately missed out. We were a little disappointed, but not surprised. Our demo simply did not compare to some of the other titles. And when one looks at the [...]

Here’s the long delayed recap of the work performed around IGF and the few weeks since.

Two Weeks before IGF Deadline
Aside from lots of bug fixing (gameplay, tools, stability, graphics), and iterative improvements, the following work was done:

A first pass at the scripting system (triggers, moving platforms, etc).
Checkpoint structure change, serialization improvements.
Texture caching (cut load [...]