Posts tagged ‘pax’

I want to briefly discuss core scenarios this week. These thoughts are inspired by a chat I had a few weeks ago on level design with a friend. I’m a relative beginner when it comes to level design. I can break down a level and analyze what works and what doesn’t (and why). I understand [...]

This is the second “catch-up” diary discussing the development of the PAX demo. The first can be found here. One of the most challenging aspects of getting the demo ready was obtaining the demo art assets. I work alone, and I am constrained by what I can spend on artwork. I didn’t want to commission [...]

This diary and the next are catch-up entries for the two weeks that I missed. I will go over aspects of development related to putting together a demo for PAX 10. The PAX demo was marked with heavy crunching, including a blistering week-end of activity right at the deadline. I hate working like that. It’s [...]