Not all my inspirations are game developers. One of my biggest inspirations is Tucker Max. Who’s Tucker Max? He’s a writer and blogger who chronicles his drunken adventures and mishaps with incredible wit and humor. On a bet, Max put up a website 7 years ago to share his stories with his friends and the [...]
Posts tagged ‘Productivity’
Inspirations, Part 2: Tucker Max
September 17th, 2009
Dev Diary 40: Project Management
June 2nd, 2009
I’ve been having a hard time doing and maintain my project planning. I am usually more productive in the short-term if I focus on a small area of code or feature and plow ahead. Trying to finish this game to a certain level of quality requires a lot of planning. The scope of it is [...]
Milestone 3 Review
March 6th, 2009
A few days late, but here’s the Milestone 3 review. The goal of this milestone was to produce a first playable demo, consisting of these major tasks: Working Editor. A finished level, with a start, and a goal. Basic gameplay implemented. A basic HUD (life, etc). Completed test level art. I estimate I’ve reached about [...]