This diary and the next are catch-up entries for the two weeks that I missed. I will go over aspects of development related to putting together a demo for PAX 10. The PAX demo was marked with heavy crunching, including a blistering week-end of activity right at the deadline. I hate working like that. It’s [...]
Posts tagged ‘Quality of Life’
Dev Diary 36: The Road to PAX – Part 1
May 18th, 2009
Dev Diary 9: Working Overtime
October 6th, 2008
Let me be blunt from the outset: I despise overtime. Being required to work longer hours over many months is one of the practices I dislike the most in the games industry. It always sapped my enthusiasm no matter how cool the current project was. The benefits of overtime are short-lived; productivity starts to dip [...]
My Motivation to Become Independent
September 29th, 2008
Eight weeks ago, I worked my last day as an employee. I decided to forego a stable job and a promising career to risk it all as a self-employed independent developer. I did so without a contract job lined up, or a game ready to be sold. I simply plunged headlong into what had been [...]