I’ve been having a hard time doing and maintain my project planning. I am usually more productive in the short-term if I focus on a small area of code or feature and plow ahead. Trying to finish this game to a certain level of quality requires a lot of planning. The scope of it is [...]
Posts tagged ‘software engineering’
Dev Diary 40: Project Management
June 2nd, 2009
Milestone 3 Review
March 6th, 2009
A few days late, but here’s the Milestone 3 review. The goal of this milestone was to produce a first playable demo, consisting of these major tasks: Working Editor. A finished level, with a start, and a goal. Basic gameplay implemented. A basic HUD (life, etc). Completed test level art. I estimate I’ve reached about [...]
Dev Diary 26: Six Months Later
February 23rd, 2009
I started my enterprise a bit over six months ago. This being my 26th weekly dev diary, I’m considering today the official half-way point of my first year as an indie. Six months in, what have I learned? Looking back, I expected to be further along at this point. I wanted to have a demo [...]